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These are the cabinet design and measuring pages
There's a old saw that says "measure twice, cut once." This is an excellent
idea when constructing a cabinet. Indeed, you should not only measure
everything several times to ensure that it's all correct, if you have
the materials you should mock up at least the control panel.
Control panel design
This is the part of the cabinet that will most affect how you feel when
playing, so think about it for a week or two, draw it out on paper
(full size) and see how it "feels" and then get a scrap of wood and build
a
mockup.
This step saved me from several problems that I would have had if
I didn't create the mockup. Even if you measure, when you're working
in
three dimensions, it's easy to overlook how two different pieces will
interact when the whole cab is assembled. I used a scrap shelf from
an old bookshelf, drilled holes for the controls and installed them.
Or
attempted to. The joystick body was larger than I expected, and interfered
with button placement, so I re-drilled and tried again. If you don't
do anything else I suggest, at least mock up the control panel.

Think about the kinds of games you like to play most. Newer fighting games
may require as many as six buttons per player. Older games (Pacman, Centipede,
Joust) seldom require more than two. I decided on a three button configuration,
placing a joysticks and three buttons for each of two players

Beyond joysticks and buttons, think about other controls you might need
for favorite games. I personally love Centipede and Tempest. Centipede
requires a trackball, and Tempest a spinner. Since these games use an "alternating"
mode for two-player games, I placed one trackball and one spinner on my
control panel layout.
On to designing the cab.
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