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This is the cabinet control panel page


The control panel is the main interaction between you and the games. It is probably the most important thing in determining whether you will be satisfied with the finished product or not. If you did your work in the planning and design phases, you should be able to assemble the control panel and test it out, even before you have finished the cabinet.



Drilling

If you created a mockup, and it worked, you can trace the holes from your mockup onto the board you will actually be using for the finished control panel. This is easier than re-measuring everything, but you need to be careful to keep the two boards lined up the same throughout the entire tracing process.

Installing controls

The controls are relatively easy to install. Buttons are passed from the top of control panel to the inside, then a locknut threads onto the button to hold it in place.

Wiring controls

Controls are easy to wire. Each control needs one "ground" wire (which should be looped between all of them) and one wire to the interface. Below is a picture of the underside of my control panel, showing button and joystick wiring.

 

 

See the interface page for more info.

 

 

 

On to the lights and action page.

 
 News
Dynamic version available!
I've completed work on the first dynamic version of the front end. At this point, it loads the game names, screen shot file names, and bat file names from an external XML file
More >>
Flash MAME FE is up
I've decided to post the full front end here. The file is ~2MB, so it may take a while if you have a slow connection, but you can see the front end in action
More >>
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©2005 Dan Hall — bluez34me(a)hotmail.com